welcome to character design 101, where six instances where it hasn’t happened don’t change the fact that disparate stylization does happen and it doesn’t matter because here we (in spite of the rather broad url) largely talk about video…
Character designers are culpable.
To act as if character designers and concept artists are all innocent bystanders is extremely naive- that’s where your argument falls apart.
I know hundreds of character designers out there who’re considered the cream of the crop in both the industry and the community as a whole, but they’re shit at designing women. That means they’re shit at designing roughly 50% of characters. Inexcusable, but they get a free pass, and so the cycle is perpetuated at every stage in the pipeline- concept artists, modelers, ADs, producers and execs should all be held accountable for contributing to the problem.
Not every designer is out there fighting against rampant sexism and racism in game design. Granted, some of us pick our battles so we can like to fight another day, but a lot of designers out there either 1) do not care, or 2) are completely unaware of the problems they’re further prolifierating.
Nitpicking women vs. nitpicking men
And again, you completely missing what I’m saying- I don’t get my male characters picked apart. They’re tweaked, sure, but they’re passed up the chain without nary a word, especially in regards to their sex appeal and fat distribution. Female characters, on the other hand, experience far more deliberation. I am talking months of e-mails sent back and forth, after an equivalent male character was designed in a matter of weeks- even when these characters are based on real people, real human beings who exist and have been 3D scanned, they still end up molding the woman towards some perfect, unattainable ideal.
Sexism isn’t just perpetuated by rapists, racism isn’t just perpetuated by the KKK, and homophobia isn’t just perpetuated by the Westboro baptist church. This shit runs deep, and saying “it’s out of our hands, it’s just marketing so it isn’t a problem we need to address” is a damaging oversimplification.
That is about right, yes.
(Source: costumecommunityservice)
The first in a series of designs I put together for Galactic Reign.
The Zorn are a species that deploy drones during combat, and this was the first design. This thing folds up to a third of the size and attaches via couplings to the larger ships.
The Zorn are a race of malicious AI - without the need for life support systems, I tried to push their design in a much more architectural direction. When you get to the larger ships, they almost take on the look of oil drilling platforms.
quick sketching demo I threw together for Shoomlah’s Digipen class on character design.
I MOLD THEIR MINDS LIKE CLAY
Conceptships callout!
Check it out, a handful of the Galactic Reign designs were featured on Conceptships !
http://conceptships.blogspot.com/2013/03/galactic-reign-spaceship-art-by-colin.html
Galactic Reign Ships!
Huge! I worked as art director/art lead on the Microsoft side of this guy!

http://apps.microsoft.com/windows/en-US/app/galactic-reign/18058d97-3205-4293-9824-88534b8ccc1c
It’s a mobile title, but it chews through battle results and renders console-quality cinematics in the cloud, so we got to do some pretty sophisticated design work - Like this guy !

I’m going to be posting a ton of these in the coming weeks. Hope you guys like ‘em!
Anonymous asked: When did you start drawing/painting?
I actually started late, middle of highschool-ish o.o



